Holiday Blues

        Summary

The Holiday's are tough times.  For Maria,  a thirteen year old living in Toyko,  its her time to relieve old memories and find some closure.Follow Maria in ths short  visual novel as she experiences the past in order to move forward .  Explore each page of her life and find the clues that makes her who she is and help her to move on.

Holiday Blues is a point and click “Easter Egg” style visual novel, currently in development, following the life of Maria. The demo  picks up after the end of the holiday season. Follow Maria on her journey of self discovery. Expected in 2025 Holiday Blues is a coming of age story that promises interest and cozy moments as well as heart break and reflection.

                                                                                     Control [Point and Click]  Mouse and Keyboard 


Feedback:    

1. How do you find the mechanics? 

2. Is the artwork visually appealing?

3. Are there mechanical bugs?

4. Is the story and pacing engaging, so far?

5. Is this your style of game? If yes could you see yourself playing more? if no? Would you be interested in more story?

Comments

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Hey, Warden Creations here from the Give & Get Feedback jam! 

Artwork:

The artwork is very nice, but the contrast between the pixelated background and the items throws me off a little bit. Otherwise, I think everything fits nicely together. Great job!

Mechanics:

Very simple, but it might be best if the clickable items are highlighted/easily visible before you hover over them (unless it's like an easter egg or something) to make it less tedious for those who just want to enjoy the story.

Mechanical issues:

1. The green button on the starting page does not show up unless you go in fullscreen mode (probably make the UI canvas scale with screen size and not constant!!)
2. The "clean another room" button sometimes doesn't work and I have to click it multiple times, but it only seems to happen after the first full playthrough and on the last scene
3. You shouldn't be able to click on other items during dialogue
4. The fridge image and the item next to it were too close and I managed to click on both at the same time, so I skipped the entire dialogue for the other item

Story:

I understand that the story is still in development, but I don't quite understand why Maria decided to clean the entire house and not just her own room. The main motivation from the beginning was only to clean up the holiday gifts, but then she goes around the house and cleans up everything anyway. I'm sure that as development progresses the story will make more sense, but that's just my first impressions of what there is so far. And there are a few spelling and grammar mistakes here and there, but nothing game-breaking. 


I'm personally not a visual novel enjoyer, but I think the game would be much more appealing once your team adds more story elements into the game (such as a strong motive to clean the house, possibly a pet cat/dog, funny moments, sad moments, etc.) Either way, this is a great game that has a lot of potential, and I'll rate it a 5/5! 

(side note: you should probably make a feedback form in Google Forms or something if you want others to give this much feedback because normal people are definitely not writing this much in a comment)

If you have time, please check out my game submission for the Give & Get Feedback jam called Cable Conundrum! Thanks!

(2 edits)

 thanks for the feedback. I will be changing parts gradually piece by piece